Can't play Animal Crossing yet? I will give you a solution. Over the past few time, the game Animal Crossing New Horizons, which was just released at the end of March, immediately exploded on the market and lately is being hype among gamers. Animal Crossing New Horizons became one of the best-selling Nintendo games that sold more than million copies in just three days from its launch. and it beat the total sales of Super Smash Bros. Ultimate in the same period. For low budget gamers it might be a bit difficult to play that game because not many gamers can buy it now, because the price of this game kinda expensive. Or maybe there are still some gamers who still don't have a Nintendo Switch console. For those of you who want to play Animal Crossing New Horizons but don't have Nintendo Switch or don't have the game yet, you can play 5 games that are similar to Animal Crossing New Horizons. 1. Stardew Valley Stardew Valley is a farm and farm simulation video game released on February 26, 2016. Developed by ConcernedApe but published by Chucklefish Games. Stardew Valley has the same atmosphere as Animal Crossing New Horizons. because in my opinion this game is arguably a combination of Animal Crossing and Harvest Moon. You will play a role as a grandson who inherited farms, land and small houses from your grandfather in a village. Not only farming, you can also fish, mine, cook and many more activities that can be done. 2. Staxel Staxel is a farming simulator game that is similar to Stardew Valley and has visuals and gameplay that resembles Minecraft, and also this game takes a first-person perspective. Like other farming simulator games, in Staxel you can grow various types of vegetables, raise chickens and be able to crafting and of course interact with villagers. This game presents online multiplayer features. So in this game you and your friends can play together and build farmland together. 3. Garden Paws Developed and published by Bitten Toast Games, Garden Paws has various elements similar to Animal Crossing New Horizons. In Garden Paws you can use cartoon animal characters such as cats, rabbits, birds, dogs, horses, dogs, and other cute animals. You can expand your house and build villages using coins. The best way to get coins is open a shop. You can also explore to collect everything from dirt to valuable items to sell to local villagers. 4. My Time at Portia My time at Portia. The indie game, which was released on January 23, 2018, successfully attract fans of simulation games. To survive in this fantasy world, there are many things you must do. One of the most crucial things is gathering material. You can planting plant, raise animals, cut trees, pick medicinal plants, mine in ruins, fish, and create your own garden and interact with people in a beautiful village. 5. Yonder The Cloud Catcher Chronicles Yonder The Cloud Catcher Chronicles is a sandbox adventure game similar to Animal Crossing New Horizons because they are both set on an island. Tells the adventures of a young explorer who explores a mysterious island named Gemea which is controlled by a creature named Murk. Many people think that this game is similar to the game The Legend of Zelda Breath of the Wild. Even so Yonder The Cloud Catcher Chronicles is a game made with a different concept and this game has no combat system at all. That's a list of 5 games that are similar to Animal Crossing New Horizons. All of these games you can play through the PC platform, and some of the games are also released for Android, iOS and other platforms.
Lesadhérents de aident en partageant leurs opinions afin de vous aider dans la sélection de votre nouveau jeu qui sera peut-être Yonder : The Cloud Catcher Chronicles. Si vous ne faites pas encore partie de Gamoniac.fr et que vous souhaitez faire de grosses économies sur votre budget, c’est simple : Comment ça marche ?Ever wondered what would happen if the Legend of Zelda Breath of the Wild and Star Dew Valley had a love child? It would result into Yonder The Cloud Catcher Chronicles. A game that’s part explorer and part farming simulator. A game that doesn’t really care where you go off into yonder. Image captured from the PS4 Platform Reviewed Playstation 4 Platforms Available PC, PS4 Publisher Prideful Sloth Developer Prideful Sloth Release Date July 18, 2017 MSRP $ This review is based on a review copy provided by Prideful Sloth. Yonder is an open world sandbox game whose environment reminds me a lot of Breath of the Wild. It also has the calming ambiance of The Witness. It is a game where most of the time you walk near and far beyond to discover all the things that this game has to offer. Your character, which you can customize, ends up getting stranded in the beautiful world of Gemea. A group of islands that is flourishing with all sorts of plants and wildlife. But something feels off in this world. In distinct places, there’s this purple cloud that people call the Murk. This Murk hinders you from getting into secret places and treasure boxes that are laid through out the land. Your character though has this ability to see Sprites. Mythical fairy creatures that can clear the Murk with the wave of their hands. You get your first Sprite companion when you first wake up in the game. In order to get the other Sprites, however, you will have to look into every nook and cranny. There are also times that you will have to do certain quests to obtain these cute little creatures. As you go about exploring the land, you will come up to a little town that will help you get started. There are also quests that these people might give you so you can progress in the game. These serve as side quests , which offer sweet rewards that will help you in your journey. Certain quests also unlock a skill for our young adventurer which will help him craft anything from bread to a whole animal pen. Image captured from the PS4 There are about 7 skills to master and these are Cooking, Tinkering, Carpentry, Construction, Brewing, Farming and Clothmaking. Mastering these skills will help you build farms, bridges and just about anything that will make this land more accessible to you. There are also items that you need to craft to complete certain quests as well. This is why quests and crafting are the backbones of this game because they always go hand in hand in things that you do. Your character also gets this glowing compass which lights up the way to your next objective. But I feel like this feature is lacking because it doesn’t really point you to where you need to gather items or where to find certain NPCs to complete said quests. It only points you to the quest giver or to the next location of the quest. I think though that this is where the game wants to challenge you. To invite you to explore the world and discover everything on your own so that you can fully immerse in the game. There are no currencies in the game but you can buy items from shops by trading the items that you have collected. As long as the value of the things you trade match with the things you want to get, then you will have a successful deal with the merchant. If you have built a farm, you can store wild animals by befriending them and leading them back to your farm. To befriend them, you can gift them items that they want from you. It can be anything from a seed or a twine. I’m not really why some animals would want twine, though I guess this is not some normal world. The animals in this world are interesting and let’s just say whoever did them was very imaginative. I mean I came across a Spring Pig. It literally has spring growing all over its back with wild flowers and such. There’s even a dog bear that barks like a dog but has the huge body of a bear. Image captured from the PS4 There doesn’t seem to be any enemies in this game. The wild animals are tame and the Murk doesn’t really hurt you. There is no reason for your character to die here because even when you jump off a cliff, our little guy just props open his umbrella to help him land safely on the ground below. The only thing I can think of where our character seems to “die” is when he jumps into the water. Apparently, our protagonist doesn’t know how to swim, so when he does jump, he just plummets into the deep abyss and the screen turns to black and resets to the nearest ground you came from. I’m surprised how he even survived the shipwreck if that was the case. Maybe the Sprite helped him to stay afloat, I can never be sure. Gemea is a vast huge world and it can be intimidating to explore this beautiful landscape by foot. But have no fear, laden throughout the land are Sage Stones. These sage stones provide you with a test to see if you’ve learned anything from the game. Once you pass the test, these stones’ mouths open wide enough for our character to enter. When this happens, you are then transported to the fairy world where all the other Sage Stones are connected. You can then use the other Sage Stones to transport you into their respective locations in the land. There are also some stone altars in the game that also serves as a teleporter but they only open during a certain time of the day. Some open for the night, while some others open during the day. The game has a time and weather factor. You will experience night and day while you go exploring and sometimes you will get rain. Time moves very quickly and time and weather can also affect certain quests. For example, there are certain types of fish that you can only get during night time. Speaking of fish, you can get fish by using a fishing pole and it’s amazing how you can fish just about anywhere, even at a water fountain. I’m guessing they have a lot of fish on there. You have also have other tools at your disposal so that you can collect items like wood and iron ore. There are also planting spots in the land where you can plant tree seeds so that they grow up into trees that you can then chop for wood. Items like vine that you can gather will also replenish as time passes by. So you won’t really run out of items as long as you just keep exploring and let time move on. Yonder is a game that takes two of the best elements from other games. The beautiful landscape and the infinite possibilities of farming and crafting. A world where you can relax and at the same time be challenged by its many quests and obstacles. A game that you can take seriously but also have fun with it. A game that transports you into a mystical world of sprites and never-before-seen creatures. A masterpiece on its own right. If you are into this kind of gameplay, then I recommend that you get this game right away. Yonder The Cloud Catcher Chronicles Review – Catches More Than CloudsScore DefinitionMay it be the likes of Shadow of the Colossus or Metal Gear Solid, if it’s quite there but not enough to push the boundaries, it’s still an awesome landscapeUnique creaturesCrafting and FarmingChallenging Quests
Ifyou're also a fan of open-world adventure games, check out Yonder: The Cloud Catcher Chronicles (Opens in a new window). The game requires you to collect magical items throughout the land, but
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Yonder The Cloud Catcher Chronicles is a game that synthesises pure pleasantness from a well-trodden set of mechanics. From a colourful open world that’s as rounded as a pair of safety scissors, to its unique cast of animal pals, everything is thoroughly lovely. The only hint of darkness comes from an encroaching purple fog known locally as murk’ and, ultimately, the reason for that murk’s existence revealed at the narrative climax, so I’ll not spoil that. There’s no cynicism. No secret evils harboured by the friendly villagers. Even the murk itself doesn’t seem to be causing that many problems in the grand scheme of things although, admittedly, it is said to be spreading. Your job in Yonder The Cloud Catcher Chronicles is really just to nudge what’s already a near island paradise into a full time utopia. Just ignore the howling vortex, it’s fine. Granted, you do start the game in a shipwreck. It’s a an extremely gentle shipwreck though. Nobody besides the ship gets hurt, and within about five minutes your male or female protagonist there’s a straightforward character creator is running about in lush, green grass beneath soft sunshine. Yonder is a fine looking game. Chubby, bison-like creatures called Groffles waddle around its plains, while some of the dwellings could pass for delicious cakes. Chocolate piping around the windows, marzipan for walls, and red licorice roofs. Snow-swept mountains, dusty deserts, and humid forests are among eight different environments; each one styled in the same charming manner. It doesn’t take a long time to hoof it from one end of the island to the other when I tested, it was about five minutes, but that trip will always include plenty of visual variety. This town cannot get enough of bunting. There isn’t really a fast travel system in Yonder besides a couple of portal-type shortcuts to specific points, so the island’s compact nature isn’t too claustrophobic. It also employs a few geographical tricks things like the tactical placement of sheer cliff faces to stop players taking a direct route everywhere. This mostly adds to the sense of exploration, but it does feel a bit artificial around the game’s mountainous region, where it pushes you up certain defined pathways. Relative ease of movement around the world is important, because Yonder will send you all over the place. Either as part of the main 4-5 hour narrative quest-line, or in search of resources for tasks of your own undertaking. Those tasks boil down to either crafting things, or looking after a farm or two for which you also need to craft things like animal pens and fodder troughs. Crafting recipes are obtained from one of the seven different professions in the game. If you join the chefs, you’ll get a bunch of food types to make; if you join the constructors, it’s arch-ways and structures. There’s no limit on how many guilds you can be in at once, and getting in usually involves a quest to gather up relevant resources. That’s achieved by following the Officially Codified Minecraft Methodology of Resource Acquisition, or … OCMMRA. That acronym needs a rethink. Anyway, you know the procedure. Use an axe to chop trees for wood, pluck vines to make twine. All that stuff. Chop chop, haven’t got all day. Yonder’s persistent problem is that all of this is very guided and falls within quite rigid parameters. You can build bridges to ease your travel to different parts of the land, but only in pre-designated spots. There’s a little bit of freedom when placing buildings on your farm, but the building placement doesn’t actually seem to matter and there are a pretty limited set of structures in any case. It includes a lot of popular features in its tranquil world – crafting, farm management with cute animals, fishing – but on a level that feels relatively superficial. After finishing up the main story players are invited to stick around and continue their activities in the world. Besides luring more adorable animals to the pens of perpetual petting a noble goal, it’s true, the remaining actions are largely a closed crafting loop. The economy in Yonder is based on bartering there is an Old Kingdom’ currency, but the islanders appear to have transcended beyond mere finance, so everything you make, or pilfer from the land, can be exchanged for more materials. And that’s just about it. You can make more things to swap for more things, to potentially create more things, for the purpose of … swapping them for even more things. Mastery’ in each of Yonder’s professions is achieved by crafting large amounts of goods, which rather betrays the fact that the game feels crafting in and of itself is a desirable goal. There’s really no shortage of crafting. Outside of the crafting, Yonder exhibits one or two moments where using observation and experimentation out in its open world yields useful or just enjoyable results. There a few unguided environmental puzzles that generally reward the player with another Sprite; necessary for fighting back the murk. It’s also rewarding to figure out how the quick-travel portals are linked to the game’s day-night cycle. These instances of organic’ interactivity with the world are all quite smart, but there aren’t enough to make an extended stay beyond the end credits feel worthwhile. Hidden, collectible cats, cute as they are, just aren’t enough. Developers Prideful Sloth have committed themselves to a decent PC version, featuring a reasonable spread of graphics options shadow quality slider, ambient occlusion settings, and so on. The keyboard and mouse options are pretty well implemented too. My main complaint would be a lack of hotkeys, meaning players have to laboriously scroll through their equipment options a problem on the gamepad too, but the keyboard has a solution that’s not being employed. Keybindings are custom too, so you can alter the controls. A pair of camera sensitivity sliders are helpful as well. Here’s a gallery overview of the settings click for larger. Yonder’s world is an impressive and stylish creation. The variety of environments squeezed into its compact island make for an enjoyable, exploratory romp for as long as that novelty keeps its hold. But once the main 4-5 hour quest is done, you’ve seen the extent of what the game has to offer. That wouldn’t automatically be a problem, except the crafting and farm ownership aspects are too superficial to act as a compelling reason to return. As a result, this is a short and undeniably sweet title which lacks the depth of its contemporaries. 61asI.